Apex 3D Studio
A new surface for making 3D

Think it.
Shape it.
Ship it.

A 3D workspace built for the moment your idea becomes an object. Compose a scene, tune every surface, and take a real file into the tools and places that come next.

Browser-based 3D editor · Local scene · GLB export
APEX / OBJECT STUDY_014●   REALTIME VIEWPORT
FORM 01 / 03MAT PEARL CERAMICVIEW 04.7
SCENE PREVIEWThree editable forms
PBR lit · WebGL rendered
01  Compose objects02  Shape the surface03  Export a real GLB04  Your work stays local
The studio · live in your browser

Start with a shape.
Finish with your own.

A real interactive viewport. Add geometry, select an object, tune its surface and scale, orbit the scene, then export a portable GLB. Your project remains in this browser until you choose to save or export.

LOCAL EDITING · NO AI GENERATION
untitled_scene.apex3 OBJECTS · LOCAL SCENE
PERSPECTIVE · ORBIT CONTROLS
X ●  Y ●  Z ●   DRAG ORBIT · SCROLL ZOOM
✳LOCAL SCENE EDIT
Ready · your scene is saved locally in this tabWebGL preview · GLB export
A grounded first step

From a blank scene
to a useful asset.

The fundamentals should feel immediate. Capabilities are stated as they work today, while advanced modeling and hosted generation remain clearly in development.

01 / WORKFLOW

Build the scene

Add common 3D primitives and organize a compact object list.

02 / WORKFLOW

Make it yours

Name each object, choose a surface color, and tune its uniform scale.

03 / WORKFLOW

Inspect in 3D

Orbit, zoom, and switch perspective, front, or top camera views.

04 / WORKFLOW

Take it with you

Download a GLB or keep a scene description in this browser.

Designed for the work after the idea

One craft. Many destinations.

Apex 3D Studio is being built as the creation layer for both personal RAINBO and a standalone web product. Integrations are under development; this release is an independent local editor.

RAINBO · ROADMAP

Create for the print bench.

Bring fast scene building into RAINBO’s 3D Studio, then guide each object through printer-specific checks before handing it to a slicer.

STANDALONE · IN DEVELOPMENT

Bring interactive 3D to the web.

Publish assets into responsive, access-controlled website embeds—with a viewer that respects performance, privacy and accessibility.

GAME & XR · PLANNED

Shape a world one asset at a time.

Work toward consistent, portable scene assets, with topology and export checks suited to a target engine.

COMMERCE · PLANNED

Make the product tangible.

Prepare product models for inspection and storytelling, then measure delivery quality on the devices your customers use.

Built on evidence, not superlatives

What makes a 3D workflow great?

We compare the complete handoff: editability, target compatibility, repeatability, export quality and honest costs. We will publish measured comparisons when they are independently reproducible.

01 / QUALITY

Clear geometric intent

Keep objects and scene hierarchy inspectable. A useful model should survive its next edit.

02 / CONTROL

Choose the next move

Every change is visible and reversible; paid generation and public publishing will always require clear controls.

03 / DELIVERY

Formats with a job

A web viewer, a slicer, and a DCC tool need different outputs. Validate against the destination, not a generic badge.

04 / PERFORMANCE

Respect the device

Choose a safe rendering budget, clean up GPU resources, and honor reduced-motion preferences.

05 / RIGHTS

Trace the source

Keep input rights, tool/provider terms and provenance understandable before a project becomes a product.

06 / PROOF

Show the limits

A pretty preview is not a print test, an engineering sign-off, or a copyright guarantee.

The landscape is moving fast

Learn from the best.
Earn our place beside them.

Meshy and Tripo already offer conversational or broad AI 3D workflows. Spline pairs live design with embeds; Blender remains a deep, open craft tool. We do not claim to outrank them. We aim to make creating and delivering a useful asset feel like one coherent job.

MESHY

Conversation → creation

Text and image generation, texturing, topology, animation and an evolving 3D Agent.

TRIPO

A broad asset pipeline

Text, image and multiview modeling with segmentation, texture, retopology and rigging tools.

SPLINE

Interactive web design

Browser-based real-time scenes, collaboration, AI features and embeddable experiences.

BLENDER

Depth without a ceiling

A mature open-source modeling and animation suite with extensive tools and a global community.

RODIN

Provider choice matters

A candidate API/provider to assess on output quality, commercial terms, cost and data handling.

APEX 3D

A workflow still being built

A browser editor today; RAINBO integration, validated handoffs and hosted embeds are roadmap work.

Clear answers · no magic claims

Questions, answered.

What works today, where the edges are, and what it takes to get a model from screen to your workflow.

Explore all 23 answers ↗
What is Apex 3D Studio?

Apex 3D Studio is a browser-based workspace for composing 3D scenes from editable primitives, inspecting the scene in a live WebGL viewport, adjusting materials and object scale, saving a scene in the current browser, and exporting a GLB file. This first release is a local scene editor, not a hosted AI model-generation service.

Can I create a model by describing it in plain English?

The studio accepts a small set of local commands such as adding a blue sphere, gold torus, cylinder, cone, or box. The command creates editable geometry in the browser; it does not call an AI model or interpret arbitrary design specifications yet. The interface labels these as local scene edits.

Does ‘make me a Batman face’ work?

No. The current local command parser adds one of five primitive shapes and does not generate a detailed face or character. For original character concepts, describe distinctive general traits rather than asking to reproduce a protected character. Any future generative feature will need rights safeguards and clear provider terms.

Do I need 3D experience?

The primitive scene editor is designed for low-friction experimentation: add a shape, select it, change its color or scale, orbit the view, then export. More advanced modeling tools and guided workflows are not included in this release.

Which shapes can I add?

The current editor offers boxes, spheres, cylinders, cones, and torus rings. Each object can be named, assigned one of six preset surface colors, positioned and rotated with numeric XYZ controls, and scaled uniformly.

How do I move, rotate, or precisely position an object?

Select an object in the scene list, then edit its numeric XYZ position and rotation fields in the inspector. The current version does not yet include direct drag transform gizmos in the viewport.

Start making

Put your idea
in the viewport.

Open the 3D studio ↗