Build the scene
Add common 3D primitives and organize a compact object list.
A 3D workspace built for the moment your idea becomes an object. Compose a scene, tune every surface, and take a real file into the tools and places that come next.
A real interactive viewport. Add geometry, select an object, tune its surface and scale, orbit the scene, then export a portable GLB. Your project remains in this browser until you choose to save or export.
The fundamentals should feel immediate. Capabilities are stated as they work today, while advanced modeling and hosted generation remain clearly in development.
Add common 3D primitives and organize a compact object list.
Name each object, choose a surface color, and tune its uniform scale.
Orbit, zoom, and switch perspective, front, or top camera views.
Download a GLB or keep a scene description in this browser.
Apex 3D Studio is being built as the creation layer for both personal RAINBO and a standalone web product. Integrations are under development; this release is an independent local editor.
Bring fast scene building into RAINBO’s 3D Studio, then guide each object through printer-specific checks before handing it to a slicer.
Publish assets into responsive, access-controlled website embeds—with a viewer that respects performance, privacy and accessibility.
Work toward consistent, portable scene assets, with topology and export checks suited to a target engine.
Prepare product models for inspection and storytelling, then measure delivery quality on the devices your customers use.
We compare the complete handoff: editability, target compatibility, repeatability, export quality and honest costs. We will publish measured comparisons when they are independently reproducible.
Keep objects and scene hierarchy inspectable. A useful model should survive its next edit.
Every change is visible and reversible; paid generation and public publishing will always require clear controls.
A web viewer, a slicer, and a DCC tool need different outputs. Validate against the destination, not a generic badge.
Choose a safe rendering budget, clean up GPU resources, and honor reduced-motion preferences.
Keep input rights, tool/provider terms and provenance understandable before a project becomes a product.
A pretty preview is not a print test, an engineering sign-off, or a copyright guarantee.
Meshy and Tripo already offer conversational or broad AI 3D workflows. Spline pairs live design with embeds; Blender remains a deep, open craft tool. We do not claim to outrank them. We aim to make creating and delivering a useful asset feel like one coherent job.
Text and image generation, texturing, topology, animation and an evolving 3D Agent.
Text, image and multiview modeling with segmentation, texture, retopology and rigging tools.
Browser-based real-time scenes, collaboration, AI features and embeddable experiences.
A mature open-source modeling and animation suite with extensive tools and a global community.
A candidate API/provider to assess on output quality, commercial terms, cost and data handling.
A browser editor today; RAINBO integration, validated handoffs and hosted embeds are roadmap work.
What works today, where the edges are, and what it takes to get a model from screen to your workflow.
Apex 3D Studio is a browser-based workspace for composing 3D scenes from editable primitives, inspecting the scene in a live WebGL viewport, adjusting materials and object scale, saving a scene in the current browser, and exporting a GLB file. This first release is a local scene editor, not a hosted AI model-generation service.
The studio accepts a small set of local commands such as adding a blue sphere, gold torus, cylinder, cone, or box. The command creates editable geometry in the browser; it does not call an AI model or interpret arbitrary design specifications yet. The interface labels these as local scene edits.
No. The current local command parser adds one of five primitive shapes and does not generate a detailed face or character. For original character concepts, describe distinctive general traits rather than asking to reproduce a protected character. Any future generative feature will need rights safeguards and clear provider terms.
The primitive scene editor is designed for low-friction experimentation: add a shape, select it, change its color or scale, orbit the view, then export. More advanced modeling tools and guided workflows are not included in this release.
The current editor offers boxes, spheres, cylinders, cones, and torus rings. Each object can be named, assigned one of six preset surface colors, positioned and rotated with numeric XYZ controls, and scaled uniformly.
Select an object in the scene list, then edit its numeric XYZ position and rotation fields in the inspector. The current version does not yet include direct drag transform gizmos in the viewport.