Build for the model’s next step.
Apex 3D Studio is being designed to make useful 3D workflows easier to integrate. This page reports what is available now and what remains under development.
Product preview · Last reviewed October 17, 2026
Integration status
| Capability | Status | What that means |
|---|---|---|
| Browser editor | Available in preview | Local geometry, viewport, materials, object transforms, browser save and GLB export. |
| Rendering engine | Foundation in development | Three.js renderer lifecycle, capability detection, camera, scene ownership, asset loading and device-aware quality policy. |
| Import API | Not available | The editor has no cloud project API or existing-model import endpoint. |
| Hosted embeds | Planned | No hosted asset publishing, signed embed token, domain allowlist or embed analytics is active. |
| Generation API | Not available | This product does not currently connect to Meshy, Tripo, Rodin or any other model-generation provider. |
| Webhooks and SDK | Planned | No public API key, webhook, SDK or production status SLA is offered. |
Rendering foundation
The reusable TypeScript package owns WebGL capability detection, renderer lifecycle and diagnostics, scene/object disposal, camera validation, reference-counted asset loading, and a device-aware quality policy. The browser product currently uses this renderer and quality policy for its main interactive viewport.
Current export
The local editor exports a binary GLB file. Validate the downloaded asset in your target viewer, editor or application before relying on a particular material or hierarchy feature.
Requesting access
No developer account or API credential can be issued from this preview. Do not send sensitive or production assets expecting hosted processing, because no server upload or cloud project workflow is provided.