Apex 3D Studio
3D Encyclopedia · Geometry

Face

A polygonal region bounded by mesh edges.

Triangles are universal for GPU rendering; quads are often convenient for structured modeling and deformation; n-gons have more than four sides and may be triangulated differently by downstream software. The appropriate face structure depends on the intended pipeline.

Related concepts

Reference article · Last reviewed October 17, 2026 · Product information is not engineering certification.

← Browse the encyclopedia