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3D Encyclopedia · Geometry

Normal

A direction vector used to describe surface orientation for lighting and geometric operations.

Face normals represent polygon orientation; vertex normals interpolate a smooth shading direction. Incorrect or inconsistent normals can make surfaces appear inverted, faceted, dark, or absent in back-face culled rendering.

Related concepts

Reference article · Last reviewed October 17, 2026 · Product information is not engineering certification.

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